![]() Before, if she threw a healing orb into her team, it would evaporate almost instantly, only giving every teammate 50 health. New: The healing tether breaks on allies who are only missing 50 health, allowing it to return to max speed earlierĬomments: Changing Biotic Orb from a bank of health and damage to a duration-based system allows it to work better for teamfights.While they take this damage over time, their damage output is reduced by 20%. Subsequent applications refresh the duration. New: Whenever an enemy takes damage from Biotic Orb, they take an additional 40 damage over 2 seconds.Healing per second: 65 > 25 (50 per second with passive).Reserve: 250 healing/200 damage > 5 seconds of tether duration.She can dive and help her team clean up, but she loses duels if the enemy can burst her down. Making her damage and self-healing increase as her target gets low makes her worse at 1v1ing healthy enemies, but better at finishing people off. However, instead of regaining a flat 16% of her maximum energy while draining, she regains more while she’s running low, so a Moira who is able to play around this mechanic can have significantly more healing uptime. These changes give her ~567 healing in the tank over ~6.67 seconds of active use, and it takes her ~6.67 seconds to refill it from empty, or ~33.33 second to refill it passively. Energy generation per sec: 21.875 (25.715 with regen) > 7-17 based on missing energy (10-20 with regen)Ĭomments: Adjusting her energy generation and damage output so it has clean numbers and is a bit more skill expressive.īefore, Moira had 546 healing in the tank before she ran out over 7.8 seconds, and it took her 6.25 seconds to actively refill it, or ~42 seconds to regenerate it passively.Self-healing: 24 healing per sec > 50% of the damage dealt. ![]() Damage per second: 50 > 30-75 (based on the target’s missing health).Energy regeneration per sec: 3.724 > 3.Healing per sec: 70 > 60 (85 per second with passive).It’s stronger, but it also doesn’t stack from multiple sources, meaning her individual heals are stronger than before, but stacking multiple abilities is weaker Subsequent applications refresh the duration.Ĭomments: Moving the her lingering heal from her primary fire to a passive. Any time Moira heals an allied hero with another ability, they are healed for 50 HP over 2 seconds. ![]()
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